My Environment: A Game
In my curation, I found some examples of advanced methods /software to create digital art that include animation, facial recognition, virtual reality & augmented reality and such. Art is now no longer just strokes on paper with graphite. It is presented in many forms on many medias. However, art always stays as a representation and simulation of our surroundings and the elements of our environment we are in. It is always an observation of our world.
In my research essay, I articulated the evolution of digital art and how it is/has become a reflection of our environment. Art and computation have evolved together tremendously over the years, from having to code patterns to Artificial Intelligence doing the art for you, art can now be anything when ties with some programming. Although at this very moment we are not able to use computation or cybernetics to make or duplicate the environment (which is presentable by digital art) as a system, we might get there one day.
I would like to design a game (2D/art or 3D/VR) that does this kind of simulation. The goal of the game is to ultimately use patterns and computations to simulate an environment, while the variables we encounter for that environment can be represented by art. At first all the data will be based off of the variables that exist. Then when enough data is set or collected, the space we choose for the game will thrive on its own (or die off, if the numbers we set are bad). It is kind of like having a pet on your phone, but it’s an environment you have to take care of.
1. For example, the environment I choose is my room.
2. From a set of assets like furniture, electronic appliances, and such, I can build my room at its basic layout.
3. Then I can also use the input that exist to set the variables that we can’t see. This includes geological position, sunlight, humidity, room temperature, light, and human/animal movements.
4. From there the basic setup would be done. Now we can have some fun with where our environment will go with those preset factors.
5. My most basic thought of simulation would be plants. At this point the player can choose from a variety of plants for the room. Of course, if a player actually have any in their room, they can document its growth for a few days, and let computation find a growth patter and “take over” the growth in the calculated world.
The essence here is that an AI algorithm that’s been built into this game will take in all the variables to calculate the growth of a living organism. The pattern of growth can be corrected manually anytime (this way the algorithm also learns).
6. Whenever the variables in step 3 change, they should be documented too. If the data of the environment is input correctly, the environment will go off hand from the actual setting.
If we have a plant: the plant will grow due to the pattern based on those variables and as time passes, the environment will improve and change itself, or die if those variables ultimately lead destruction to it.
This is a room simulation. There can be other themes as well. The look of the room can change too (mold and such). The goal of the game is to keep the chosen environment healthy along with computation that predicts how the environment will alternate itself with the given variables.